Ubisoft to Shut RedLynx, Cuts 70 Jobs in Singapore
The Finnish studio behind the Trials franchise faces permanent shutdown while Skull and Bones developer Ubisoft Singapore sheds a fifth of its workforce.

Ubisoft is dismantling its Helsinki-based studio RedLynx and eliminating roughly one-fifth of the workforce at Ubisoft Singapore, accelerating a restructuring campaign that has already erased multiple development teams across its global network this year.
The proposed closure of RedLynx puts up to 52 positions at risk. Finnish labor law requires a formal change negotiation process before any shutdown can be finalized, meaning the studio’s dissolution is not yet legally complete even though staff have been notified. The move effectively ends the lineage of the developer behind the Trials franchise, a physics-based motorcycle racing series that built a dedicated following on Xbox Live Arcade before expanding to major consoles and PC platforms.
Ubisoft acquired RedLynx in 2011, banking on the franchise’s momentum. That bet collapsed over the subsequent decade. The studio was stripped of its primary intellectual property duties and reassigned to support roles within Ubisoft’s Creative Network division during a corporate reorganization last year. Its final original project, a mobile puzzle game called Gwen’s Getaway, entered soft launch in 2023. Ubisoft cancelled the title barely a year later, months after laying off dozens of RedLynx employees in a previous reduction.
Simultaneously, 70 workers are losing their jobs at Ubisoft Singapore. The studio currently employs approximately 350 people. Management framed the cuts as an alignment with upcoming production needs, confirming the facility will continue operating despite the losses.
Ubisoft Singapore’s trajectory mirrors a broader industry pattern where support studios are elevated to lead developers with mixed results. Opened in 2008 strictly to assist other teams, the studio gained prominence by engineering naval combat mechanics for Assassin’s Creed titles. That expertise prompted Ubisoft to hand it the reins of Skull and Bones, a standalone pirate action game. Development stretched across more than a decade, surviving multiple resets and delays before launching in early 2024. The game failed to generate significant commercial traction or critical acclaim upon release, undermining the studio’s transition from technical support to marquee developer.
These reductions compound a severe contraction across Ubisoft’s operations throughout 2026. The publisher has cancelled at least six unannounced projects this year while permanently closing studios in Winnipeg, Belgrade, and Halifax. The Halifax closure drew intense scrutiny after it occurred just two weeks after the team successfully unionized, prompting accusations of retaliation that Ubisoft denied.
Job cuts have also reached the company’s core franchises and central operations. Massive Entertainment, the Swedish studio responsible for Star Wars Outlaws, saw personnel reductions alongside layoffs at Ubisoft Stockholm and the Paris headquarters. The French publisher has been attempting to stabilize its finances amid declining sales, shifting consumer habits away from traditional premium releases, and pressure from investors demanding a leaner operational footprint.
RedLynx employees subject to the Finnish change negotiation process will enter a statutory consultation period before the studio’s fate is officially sealed.











