Xbox Nano Controller: $50 Compact Gamepad Arrives Nov. 4
The 3.5-ounce gamepad retains all 18 standard inputs and ships with bundled promotions for Samsung TVs and Meta Quest headsets.

Microsoft is introducing a sub-$50 gamepad designed to shrink the footprint of its standard Xbox controller without sacrificing inputs. The Xbox Nano Controller, available for pre-order now and shipping November 4, targets younger players, travelers, and adults who find traditional console peripherals too bulky for extended sessions.
Priced at $49.99, the device undercuts the standard Xbox Wireless Controller by $15. It measures just over 5 inches in length and weighs 3.5 ounces. By comparison, the current standard Xbox Wireless Controller spans roughly 6 inches across and weighs approximately 10 ounces, while the premium Elite Series 2 pushes closer to 12 ounces due to its interchangeable metal components and heavier internal architecture.
Despite the reduced chassis, Microsoft retained all 18 standard gameplay inputs found on full-sized Xbox pads. The layout compresses the thumbsticks, face buttons, triggers, and D-pad into a gripless form factor that resembles a standard controller with the ergonomic handles removed. An internal rechargeable battery powers the device via USB-C, though Microsoft does not include a charging cable in the box.
A dedicated programmable Action Button sits alongside the standard layout. Users can map it to system-level shortcuts such as capturing screenshots or recording gameplay clips—features traditionally buried in console menus or requiring simultaneous button presses on standard controllers.
Connectivity mirrors the broader Xbox accessory ecosystem. The Nano supports both Xbox Wireless protocol for direct pairing with Series X and Series S consoles, as well as Bluetooth for PCs, smartphones, and smart TVs. This dual-protocol approach aligns with Microsoft’s ongoing strategy to position Xbox hardware as platform-agnostic input devices rather than console-exclusive accessories. Cloud gaming through Xbox Game Pass Ultimate on mobile devices has driven significant demand for highly portable controllers over the past three years, a market currently dominated by third-party telescopic attachments like the Backbone One and Razer Kishi.
Anticipating heavy holiday demand, Microsoft capped pre-orders at five units per account to deter scalpers. The November 4 release positions the Nano squarely within the peak holiday shopping window, where compact electronics frequently face supply constraints and secondary-market price inflation.
To push volume outside traditional retail channels, Microsoft structured two major U.S. hardware bundles for the holiday season. Samsung will include an Xbox Nano Controller and a two-month Game Pass Ultimate trial—restricted to new subscribers—with purchases of select televisions. A separate promotion pairs the same controller and subscription bundle with Meta Quest headset purchases, extending Microsoft’s accessory reach directly into the virtual reality hardware market.











