Zelda Ocarina of Time Switch 2 Remake Adds Voice Acting, New Controls
New sprint and jump mechanics, voiced cutscenes, and mic-controlled ocarina playing redefine the 1998 classic for modern hardware.

Nintendo is betting that modernizing the highest-rated video game in history requires more than a graphical overhaul. The Legend of Zelda: Ocarina of Time remake for the Switch 2 introduces dedicated sprint and jump buttons, full voice acting during major cutscenes, and microphone-based ocarina controls, fundamentally altering how players interact with a 1998 classic that has sat at the top of Metacritic’s aggregate rankings for nearly three decades.
The $60 remake launches on November 5 and is currently available for pre-order. By adding these mechanical layers, Nintendo is attempting to bridge the gap between the rigid control schemes of the late 1990s and the fluid movement standards established by its own recent titles, such as Breath of the Wild and Tears of the Kingdom.
For returning players, the most immediate shift will be navigation. The original Nintendo 64 release relied heavily on Z-targeting—a revolutionary lock-on mechanic at the time—and rolling as the primary method of rapid traversal. The Switch 2 version retains Z-targeting but pairs it with a dedicated sprint button and an actual jump input for platforming. Players can still roll everywhere if they prefer the legacy feel, but the underlying movement physics have been smoothed out to eliminate the stiffness inherent to N64-era 3D action games.
Visually, Hyrule has been rebuilt from the ground up rather than upscaled. Kokiri Forest features dense, overgrown foliage, while Hyrule Castle Town has been expanded with taller architecture, new alleyways, and populated crowds accompanied by pets. Character models received specific attention to material accuracy; Link’s famously sharp polygonal nose has been reshaped into natural proportions, and the Deku Shield now renders as textured bark rather than a flat, painted surface. Kaepora Gaebora, the recurring owl character, sports detailed feather rendering.
Environmental effects drive much of the atmosphere in dungeons like the Forest Temple, where low-lying fog dynamically swirls around the player. Combat feedback has also been amplified through particle bursts upon sword strikes and visible energy waves emanating from Link’s Spin Attack.
Water rendering remains the remake’s most noticeable technical vulnerability. Rivers and streams exhibit a thick, gelatinous appearance, and swimming leaves Link coated in a viscous-looking sheen. Real-time water simulation continues to challenge modern engines across the industry, often requiring heavy computational trade-offs that developers balance against other visual priorities.
Beyond mechanics and graphics, the remake tackles pacing and accessibility. A new system called Threads of Time provides contextual story summaries and tooltips, designed specifically for players who put the game down for extended periods. Full manual camera control replaces the fixed perspectives of the original, and inventory management screens have been reworked for faster weapon swapping. Subtle environmental changes include a full day-and-night cycle, altered map layouts, and physics interactions like Link physically pushing doors open.
Audio presentation splits the difference between cinematic and traditional. Major narrative beats, including the introduction of the Great Deku Tree, feature fully voiced cutscenes. However, routine dialogue with standard non-playable characters remains text-based. Navi’s iconic audio prompts, including her frequent “Hey, Listen!” interruptions, are intact.
Perhaps the most hardware-specific addition leverages the Switch 2’s built-in microphone. Players can hum or sing notes to play the in-game ocarina instead of relying solely on mapped button inputs, offering a novel way to perform tracks like the Song of Time.
The original Ocarina of Time holds a 99 out of 100 score on Metacritic, placing it one point above titles like Grand Theft Auto IV, Super Mario Galaxy 2, and Soulcalibur. It was the first Zelda title to transition the franchise into three dimensions following the 2D era defined by A Link to the Past. Pre-orders for the Switch 2 remake are active now ahead of the November 5 release date.











