Epic Games Bets Troubled Disney Shooter on ‘AI-First’ Development as Layoffs Loom
Studio mandates LLM-generated code and art for troubled Marvel/Star Wars project after massive layoffs

Epic Games is mandating an “AI-first” production pipeline for its long-delayed Disney collaboration, a Marvel and Star Wars shooter that sources say remains years behind schedule, according to a Bloomberg report citing internal communications. The directive, confirmed by CEO Tim Sweeney as a “huge pivot” for the studio, arrives months after Epic cut more than 1,000 jobs amid declining Fortnite engagement.
The unnamed project, the first to emerge from Disney’s $1.5 billion equity investment announced in February 2024, has become a pressure vessel for Epic’s leadership. Internal messages reviewed by Bloomberg show a game director instructing staff to stop writing code by hand and instead rely on Anthropic’s Claude and similar large language models. The same directive extends to art production, with a mandate for “full AI workflows” across asset creation.
Epic communications director Jake Jones described the shift as “AI-accelerated” development. Sweeney, posting on X, framed the move as empowering developers to “build more and better stuff,” not reducing headcount. But the timeline undercuts that messaging: the March 2026 layoffs — roughly 16% of Epic’s workforce — followed a year of declining Fortnite revenue and a broader industry contraction that has seen over 30,000 game workers lose jobs since 2023.
Developers on the internal call responded with skepticism. Several joked about needing AI to fix the hallucinations of the first AI, according to sources. Others questioned whether leadership understood the technical limits of current generative tools for production-grade game systems.
The Disney shooter’s troubles predate the AI mandate. Sources say Epic underestimated the scope of building a live-service action game with Disney’s stringent brand requirements across two major IP universes. The project has reportedly restarted multiple times since the partnership was announced.
Epic’s embrace of generative AI contrasts with Valve’s Steam policy, which requires AI-use disclosure for published games. Sweeney has publicly criticized that requirement, arguing such labels will become meaningless as AI integration becomes ubiquitous. The stance aligns with Epic’s broader strategy: positioning Unreal Engine 5 as the default platform for AI-assisted creation, a potential revenue stream as the engine’s royalty model faces pressure from Unity’s pricing instability.
Legal exposure looms. Copyright litigation around AI-trained models remains unresolved in U.S. courts. Disney, historically aggressive in IP protection, has not publicly commented on whether its characters and lore are being fed into third-party models like Claude. Anthropic faces its own lawsuits from authors and publishers alleging unauthorized training data use.
Technical hurdles remain significant. Current LLMs struggle with the deterministic logic, memory management, and real-time performance requirements of shipped game code. Procedural generation has existed for decades, but generative AI’s non-deterministic outputs create validation nightmares for certification on consoles. No major studio has yet shipped a AAA title built primarily on LLM-generated code.
The Disney partnership was meant to diversify Epic beyond Fortnite’s battle royale dominance. Instead, the shooter has become a referendum on whether generative AI can rescue a mismanaged project — or whether Epic is burning institutional knowledge to chase a hype cycle. With Fortnite’s cultural moment fading and the Unreal Engine market maturing, the studio’s next chapter may depend on a technology that has yet to prove it can deliver a playable, polished game at scale.
Sweeney’s next quarterly all-hands, scheduled for July, is expected to address whether the AI pipeline has produced measurable velocity gains on the Disney project.











